V7 · Bilingual business and product plan · 2026

WarmFocus / SPARK

A warm, structured, game-based support ecosystem for students from primary school through high school (approximately ages 6–18) with ADHD—connecting home, school, and care through practical routines, adaptive practice, and AI-assisted planning.

Primary–high school · ages 6–18Home + school + careAI-assisted plans1–5 minute practice
W
WarmFocus is the platformDaily support, games, routines, and connected guidance.
S
SPARK is the emotional frameworkSee, Protect, Accept, Reach, Kindle.
Support, not diagnosisParents approve. Professionals review clinical concerns.
01 · Executive summary

One trusted daily support hub.

WarmFocus combines visual routines, short cognitive games, emotion check-ins, parent coaching, school collaboration, and progress records in one child-safe platform. It supports daily life without diagnosing or replacing professional care.

6–18

Children first

A calm daily experience built around immediate needs, strengths, and developmentally appropriate practice.

1–5 min

Short by design

Brief routines and games reduce starting friction and fit naturally into family and school life.

3 settings

Connected support

Home, school, and authorized care partners work from a shared, understandable picture.

Child

Learner and active participant.

Parent

Planner, approver, and guide.

Teacher

Brief feedback partner.

Professional

Authorized reviewer when needed.

02 · Need and solution

Daily life is fragmented. Support should not be.

Families often coordinate routines, school feedback, therapy goals, and separate apps by themselves. WarmFocus turns those disconnected inputs into a small number of visible, repeatable actions.

Need

Families need practical routines

Generic advice and complex dashboards rarely help in the moment a child cannot start, loses focus, or becomes overwhelmed.

Opportunity

Translate goals into action

AI organizes context, parents approve the plan, and the child receives one suitable support flow or short practice activity.

1Gather inputRoutines, strengths, preferences, optional teacher notes.
2Set goalsOne to three observable goals per cycle.
3Draft planAI organizes information and suggests support.
4Parent approvalParents control activation, limits, and permissions.
5Daily practiceGames, routines, check-ins, and co-play.
6ReviewMaintain, adjust, pause, or seek professional help.
03 · Emotional framework

Every child has a spark.

SPARK gives the product an emotional center. It reminds families that the goal is not to “fix” a child, but to notice, protect, and develop the strengths that can be hidden behind difficult moments.

The promise behind the product

See the child.
Support the future.

A child is more than interruptions, unfinished tasks, or moments of frustration. The right support begins when an adult becomes curious about what the child is experiencing—not only what the child is doing.

“Every child has a spark. We will never give up on any spark.”

The Little Spark

Spark moved quickly, noticed everything, and sometimes drifted away from the lesson into a world of clouds, planets, and ideas. Some adults saw only the interruptions. Others saw a child trying hard to belong.

One day, a teacher stopped correcting and asked, “What are you seeing?” Spark answered, “A cloud ship looking for lost stars.” That question changed the relationship. The adults began to see imagination, protect confidence, accept a different rhythm, reach Spark through smaller steps, and kindle strengths into progress.

Over time, Spark learned that being different did not mean being broken. SPARK is the emotional framework for creating that same shift inside the product—from judgment to understanding, and from pressure to practical support.

SSeeNotice the child beyond behavior.
PProtectPreserve dignity, safety, and hope.
AAcceptRespect a different neurological rhythm.
RReachConnect through trust and small steps.
KKindleTurn strengths into confidence and growth.
04 · Child experience

A coherent app, not a toolbox.

The complete child journey is now interactive on this page. Choose a state, complete a small support flow, and play the focus game directly inside the screens below.

Child journeyHome → Support → Training → Growth
Live prototype
9:41● ●
Spark

Hi, little explorer

What do you need right now?

There is no wrong answer.

Tap a moment to update the next screen.
9:41● ●
One Small Step•••
1

Right now

Take out your book

Place it on the desk. Nothing else yet.

Step 1 of 3
9:41● ●
Training

Recommended today

Focus Finder

Stay with the moving target for ten calm taps.

AttentionAbout 45 seconds
Visual searchReturning
You can stop at any time.
9:41● ●
Focus Finder0/10
Ready when you areTap Start training on the previous screen.

A calm return counts as progress.

No timer. No penalty.

Every screen is functional and remains clearly marked as a concept prototype rather than final production UI.

Tap to interact
05 · Family experience

Parent-managed, child-centered.

The family journey is also fully embedded. Start together, take alternating turns in the portrait face-to-face game, inspect the weekly pattern, and open the parent checklist.

Family journeyCo-Play → Shape Relay → Growth → Guidance
Live prototype
9:41● ●
Spark Family

Recommended together

Shape Relay

A calm cooperation game for attention and turn-taking.

ParentChild
2 minTimeGentleStimulation
One screen. One shared win.
9:41● ●
Parent
Press Start together0/6Complete one pattern as a team.
Child
Complete togetherYou took turns and finished the pattern.
9:41● ●
Weekly Growth•••

Patterns, not labels

What helped this week

Shorter first steps made starting easier.

Starting tasks

Visible, physical first steps worked best.

These are support patterns, not medical scores.
9:41● ●
Parent Guidance

This week’s suggestion

Make the first step specific

Try “Put the math book on the desk” instead of “Start homework.”

AI assists. Parents decide.

The shared-device game uses opposite short edges of one portrait phone, with Parent controls rotated 180°.

Tap to interact
V0.1 · Child

Daily experience

  • Express current state
  • Follow one small step
  • Complete short training
  • Return to real life
V0.1 · Parent

Guidance and control

  • Create child profiles
  • Set limits and permissions
  • Review patterns
  • Join co-play
Later release

Adult ADHD tools

  • Adaptive focus timer
  • Brain Dump
  • Decision assistant
  • Restart My Day
06 · Training system

Games with a job to do.

Eight short, visual activities translate benchmark mechanics into calmer child-first training. Each game has one rule, one skill goal, and an easy way to stop.

Find & focus

Notice, search, and return.

Pause & choose

Wait before responding.

Feel & recover

Name feelings and reset.

Plan & remember

Hold steps and sequence them.

30 secUnderstand the rule
1–5 minComplete one round
Any timePause without penalty
One skillClear purpose per game
Spark training library

Pick a world. Practice one skill.

Original concept mechanics inspired by CogniFit, Peak, Toy Theater, and shared-device play references.

Two Player Games · Official reference

Immediate face-to-face play

Two Player Games demonstrates the power of one-device multiplayer, minimal rules, large controls, and fast rounds. Our adaptation changes the emotional goal: cooperation first, lower saturation, no pressure-heavy countdown, and an easy recovery after mistakes.

BorrowOne device, opposite controls, instant start, shared playfield, short rounds.
RedesignHigh saturation, aggressive competition, noisy effects, winner/loser pressure.
The images opposite are official Google Play screenshots used only for product-reference analysis.
07 · UI direction

Duolingo-level craft, calmer energy.

We reference Duolingo’s consistency, navigation clarity, spacing discipline, modular systems, tactile controls, and immediate feedback—not its mascot, visual identity, pressure mechanics, or high-saturation palette.

Official Duolingo image showing refreshed core tabs
One coherent family of core tabs with stable navigation and a shared visual system.
Official Duolingo before and after image showing improved spacing
Intentional spacing strengthens hierarchy and scanning.
Official Duolingo soft design exploration
Soft: calmer color and gentler surfaces.
Official Duolingo modular design exploration
Modular: flexible cards with clear boundaries.
Official Duolingo flat design exploration
Flat: generous whitespace with selective structure.
Official Duolingo design images are reproduced here for internal concept analysis. The proposed product uses an original design system and no Duolingo mascot, logo, or copied screen.
08 · Reference landscape

What each reference teaches us.

These products and game libraries are inspiration sources, not evidence that every mechanic is appropriate for children with ADHD. Each pattern must be re-evaluated for age, safety, stimulation, and real-world value.

Official Two Player Games gameplay screenshot
Primary family co-play referenceiOS + AndroidAvailable in Malaysia

Two Player Games

Useful for portrait face-to-face operation, one-device play, large controls, and short rounds. Our family experience prioritizes cooperation over confrontation.

Portrait face-to-faceLarge shared controlsShort cooperative rounds
Liven app icon
Journey reference · Adult product

Liven

Useful for assessment-led journeys, mood check-ins, routine tools, bite-sized guidance, and companion-style support. Adult content and wellness claims are not transferred into the child experience.

View official App Store page ↗
CogniFit app icon
Cognitive training reference

CogniFit

Useful for cognitive-domain organization, adaptive practice, training plans, and longitudinal feedback. We avoid reducing a child to a single cognitive score or “brain age.”

View official App Store page ↗
Peak brain training app icon
Short-session reference

Peak

Useful for varied mini-games, daily workouts, sessions under five minutes, and progress insights. Competitive comparison and streak pressure are not default patterns.

View official App Store page ↗
EndeavorRx game screenshot
Clinical-boundary reference

EndeavorRx / EndeavorOTC

Useful for understanding adaptive gameplay, regulated claims, structured training dosage, and the difference between a support app and a digital therapeutic. Our V0.1 makes no treatment claim.

View official website ↗
Toy Theater logo
Educational game library

Toy Theater

Simple classroom-friendly interaction patterns, visual puzzles, and approachable rules. Candidate mechanics still require stimulation and data-purpose review.

View official site ↗
Math Playground logo
Puzzle format library

Math Playground

Useful for scanning planning, logic, sequencing, and curriculum-adjacent puzzle formats that can be redesigned around executive-function goals.

View official site ↗
CBC Kids Games image
Child-safe content reference

CBC Kids Games

Useful for character-led casual games and child-appropriate presentation. We borrow clarity and safety, not entertainment-first screen-time loops.

View official site ↗
CrazyGames logo
Broad format scan

CrazyGames Kids

Useful only as a broad catalog of game formats. Every mechanic requires separate review for ads, intensity, safety, age fit, and training relevance.

View official site ↗
09 · Go-to-market and model

Start with families. Expand through trusted partners.

The commercial model follows the care relationship: direct family access first, then school, clinic, learning-center, nonprofit, and community partnerships.

Primary

Family subscription

Monthly or annual access to daily routines, interactive games, parent controls, and growth stories.

Channel

School pilots

Lightweight teacher feedback, parent workshops, implementation support, and classroom-aligned routines.

Partners

Care and community

Authorized review workflows, referral relationships, sponsored access, and nonprofit programs.

Optional

Parent-controlled content

Visual themes and additional game packs live only in the parent space—never as purchase pressure on a child.

Entry

Guided trial

A limited onboarding journey and sample training lower adoption friction without overstating assessment or treatment claims.

10 · Malaysia payments

Web first. Store billing as backup.

Reduce platform fees through compliant acquisition and account syncing—not activation-code workarounds.

WebsitePaymentAccount entitlementSign in to app
11 · Growth, trust, and safety

Patterns, not labels.

Growth reporting should explain where, when, and under what conditions a child found it easier to start, return, regulate, or cooperate. It must never impersonate a clinical assessment.

Child view

Small wins

Concrete recognition of effort: “You came back after getting distracted.” No diagnostic labels or comparison with other children.

Parent view

Actionable patterns

Weekly stories, contextual trends, and one practical suggestion for the next week.

Professional boundary

Escalate, do not diagnose

Concerning emotional or functional change triggers parent guidance to seek qualified professional support.

AI assists.
Parents decide.
Professionals review.

AI organizes information, selects age-appropriate support, adapts difficulty, and drafts suggestions. It does not diagnose ADHD, prescribe treatment, recommend medication changes, or automatically increase demands when the child appears distressed.

  • Minimum necessary data collection
  • Parent-controlled permissions and content access
  • Separate child and parent information layers
  • Clear reduced-motion, sound, and game-time controls
12 · Implementation roadmap

Build the family loop first.

V7 follows the business plan’s staged path: validate the core family experience, test it with real families and schools, add the explainable AI planning loop, then expand partnerships and languages.

1

MVP

Onboarding, parent controls, Today path, eight to twelve games, immediate support, and basic growth stories.

2

Family & school pilot

Test comprehension, safety, completion, parent usefulness, classroom fit, and real-life transfer.

3

AI support loop

Add explainable plan drafting, parent approval, adjustment suggestions, and professional escalation pathways.

4

Scale

School and care partnerships, multilingual content, authorized review, and an expanded game library.

13 · Age bands and validation

One platform, three developmental modes.

The current concept is strong at showing the family loop. Before product development, it still needs explicit age adaptation, evidence governance, privacy rules, measurable pilot outcomes, and bilingual content validation.

6–9

Primary school

Parent-led setup, visual language, one-step instructions, one-to-three-minute activities, and generous co-play.

10–14

Upper primary & middle school

Shared goal-setting, school-transition support, three-to-five-minute practice, and growing choice without overload.

15–18

High school

Teen agency, privacy-aware parent visibility, planning for workload and transitions, and age-respectful visual themes.

01

Evidence and clinical governance

Create an advisory review group, a claims matrix, an evidence note for every training activity, and a clear escalation pathway for distress or functional decline.

02

Consent, privacy, and roles

Define parental consent, child assent, teen privacy, school-data boundaries, role permissions, retention, export, and deletion before collecting longitudinal data.

03

Pilot outcomes

Measure start latency, return after distraction, completion, voluntary stopping, family usefulness, classroom burden, and real-life transfer—not only game scores.

04

Accessibility and localization

Validate reading level, reduced motion and sound, color independence, screen-reader labels, simplified Chinese terminology, cultural fit, and human-reviewed translation.

05

AI transparency and safeguarding

Show why a suggestion appears, let parents edit or reject it, prevent unsupported clinical claims, and route safety concerns to a responsible adult.

06

Operational readiness

Plan notification limits, weak-network behavior, content moderation, account recovery, school onboarding, support ownership, and incident response.

Recommended next validation:Run a four-to-six-week family pilot with separate cohorts for ages 6–9, 10–14, and 15–18 before expanding the AI profile or adding more games.
Expanded reference image
Selective attention

Color Catch

Find only the color named in the prompt.

0/5
Ready when you are.